Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

paladin

archer

crossbow

cavalry

horsearcher

camelarcher

skirmisher

berserker

royal ranger

donkeyrider

reaper

assassin

conqmace

sniper

Global Common Config

General

XP

Kill Rewards

Battle End Rewards

Global Tournament Config

General

Equipment

Match Rewards

Rewards

Betting

Prize

Prize Tier

Commands

Command Description Settings
bltbet
class infantry/archer/cavalry/horsearcher/skirmisher

Cost: 0⦷

Updates equipment to match new class

equip Upgrade Equipment

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Disallowed for player companions

gold

Shows: Gold

inv Show Equipment

Shows: Gold, Equipment tier, Battle equipment inventory

nameitem Name a reward item
reequip reroll equipment

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=25000⦷, 4=50000⦷, 5=75000⦷, 5=75000⦷, 6=100000⦷

Disallowed for player companions

retinue Upgrade Retinue

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Retinue List

Shows: Retinue unit list

s

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

skill

Skills: Automatic, based on class, equipment, and existing skills

XP: 25000

Costs: 50000⦷

stats Show Stats

Shows: Gold, Age, Clan, Culture, Health, Skills greater than 100, Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
10k gold Add 10,000 gold to your adopted hero

Amount: 10000⦷

50k Gold Add 50,000 gold to your adopted hero

Amount: 100000⦷

50k XP Add 50,000 XP to a random skill of your adopted hero

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Adopt Take control of a hero in game

Allowed: Noble, Wanderer

Starting Gold: 10000

Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75

Starting Equipment Tier: 1

Attack Your adopted hero joins the enemies side in battle

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Giant Hero
Give Player Gold Transfer 10k gold to the player from your hero. Enter gift message:
Heal Hero Heal the player over time
Heal Streamer
Retire My Hero Enter yes to retire your hero (it will no longer be controlled by you), or close this window to cancel
Send Message In Game Enter Message
Summon Your adopted hero joins the players side in battle

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero
Use Class Power

Classes

paladin

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
paladin Tier 1 Example paladin Tier 2 Example paladin Tier 3 Example paladin Tier 4 Example paladin Tier 5 Example paladin Tier 6 Example
Formation Infantry
Equipment

One Handed Sword

Ridged Iron Broadsword
Passive Power

Healthy

150.0% HP

Active Power

Fireblade

Swing Speed Multiplier 150%


archer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

One Handed Axe

Hatchet
Passive Power

Fleet Footed

Max Speed Multiplier 150%

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

+200.0% Ranged/30 AoE (5m) dmg to Non-heroes, Heroes, Adopted, Player


crossbow

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Bolt

Bolts

Bolt

One Handed Sword

Ridged Iron Broadsword
Passive Power

Healthy

150.0% HP

Active Power

Explosive Bolts

+200.0% Ranged/30 AoE (5m) dmg to Non-heroes, Heroes, Adopted, Player


cavalry

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

One Handed Lance

Heavy Cavalry Lance

One Handed Sword

Ridged Iron Broadsword
Mount

Horse

Battanian Pony
Passive Power

A Good Horse

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Active Power

Trample

Mount Charge Damage 500%

Mount Maneuver 200%


horsearcher

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Hunting Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

One Handed Sword

Ridged Iron Broadsword
Mount

Horse

Battanian Pony
Passive Power

A Good Horse

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

+200.0% Ranged/30 AoE (5m) dmg to Non-heroes, Heroes, Adopted, Player


camelarcher

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Hunting Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

Two Handed Glaive

Long Glaive
Mount

Camel

Husnphree
Passive Power

A Good Camel

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

+200.0% Ranged/30 AoE (5m) dmg to Non-heroes, Heroes, Adopted, Player


skirmisher

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Sword

Iron Broadsword

Throwing Javelins

Broad Blade Javelin

Throwing Javelins

Broad Blade Javelin
Passive Power

Healthy

150.0% HP

Active Power

Retribution

Reflect 15.0% of damage received


berserker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Infantry
Equipment

Two Handed Axe

Northlander Decorated Two Handed Axe

Two Handed Sword

Iron Broadsword
Passive Power

Glass Cannon

60.0% HP

Absorb 50.0% of damage dealt as HP

Active Power

Berserker Rage

Swing Speed Multiplier 150%


royal ranger

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
royal ranger Tier 1 Example royal ranger Tier 2 Example royal ranger Tier 3 Example royal ranger Tier 4 Example royal ranger Tier 5 Example royal ranger Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Bolt

Bolts

Bolt

One Handed Sword

Ridged Iron Broadsword
Mount

Horse

Battanian Pony
Passive Power

Passive Power

Active Power

Active Power


donkeyrider

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
donkeyrider Tier 1 Example donkeyrider Tier 2 Example donkeyrider Tier 3 Example donkeyrider Tier 4 Example donkeyrider Tier 5 Example donkeyrider Tier 6 Example
Formation Cavalry
Equipment

One Handed Lance

Heavy Cavalry Lance

One Handed Axe

Hatchet

Dagger

Seax

One Handed Mace

Blacksmith Hammer
Mount

Camel

Husnphree
Passive Power

Passive Power

150.0% HP

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Mount Charge Damage 500%

Mount Maneuver 200%

Active Power

Active Power

Swing Speed Multiplier 150%


reaper

2HGlave&Javs

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
reaper Tier 1 Example reaper Tier 2 Example reaper Tier 3 Example reaper Tier 4 Example reaper Tier 5 Example reaper Tier 6 Example
Formation Infantry
Equipment

Two Handed Glaive

Long Glaive

Throwing Javelins

Broad Blade Javelin

Throwing Javelins

Broad Blade Javelin
Passive Power

Passive Power

150.0% HP

Reflect 15.0% of damage received

Active Power

Active Power

Swing Speed Multiplier 150%

Max Speed Multiplier 150%


assassin

Daggers

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
assassin Tier 1 Example assassin Tier 2 Example assassin Tier 3 Example assassin Tier 4 Example assassin Tier 5 Example assassin Tier 6 Example
Formation Infantry
Equipment

Dagger

Seax

Throwing Knives

Highland Throwing Dagger

Throwing Knives

Highland Throwing Dagger

Throwing Knives

Highland Throwing Dagger
Passive Power

Passive Power

Absorb 50.0% of damage dealt as HP

Max Speed Multiplier 150%

150.0% HP

Active Power

Active Power

Swing Speed Multiplier 150%


conqmace

mace and shield

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
conqmace Tier 1 Example conqmace Tier 2 Example conqmace Tier 3 Example conqmace Tier 4 Example conqmace Tier 5 Example conqmace Tier 6 Example
Formation Infantry
Equipment

One Handed Mace

Blacksmith Hammer
Passive Power

Passive Power

150.0% HP

Absorb 50.0% of damage dealt as HP

Reflect 15.0% of damage received

Active Power

Active Power

+125.0% Ranged/Melee/Charge dmg to Non-heroes, Heroes, Adopted, Player


sniper

longbow

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
sniper Tier 1 Example sniper Tier 2 Example sniper Tier 3 Example sniper Tier 4 Example sniper Tier 5 Example sniper Tier 6 Example
Formation LightCavalry
Equipment

Bow

Hunting Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

Arrows

Barbed Arrows
Passive Power

Passive Power

+125.0% Ranged/Melee/Charge dmg to Non-heroes, Heroes, Adopted, Player

60.0% HP

+125.0% Ranged/Melee/Charge dmg to Non-heroes, Heroes, Adopted, Player

Active Power

Active Power

Max Speed Multiplier 150%


Global Common Config

General

Allow Death

Enabled

Whether an adopted hero is allowed to die
Death Chance

0.2

Chance (from 0 to 1) of killing blow not being reduced to a knock out blow (when Allow Death is enabled above). Remember the death chance for non companion heroes is 10% in vanilla, and this chance is applied as well as that. So if you set death chance to 0.5 (50%), then final death chance is 50% of 10%, which is 5%. Setting this to > 1 will NOT increase final death chance beyond 10%.
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor

0.5

Reduces morale loss when summoned heroes die
Sub Boost

1.2

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost)
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Summon Cooldown In Seconds

20

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Break Companion Limit

Disabled

Will disable companion limit. You will be able to have infinite number of companion

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

2000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

5000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.2

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

4000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

2000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

2

Max difficulty scaling multiplier

Global Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled

Match Rewards

Win Match Gold

10000

Gold won if the hero wins their match
Win Match XP

10000

XP given if the hero wins their match
Participate Match XP

2500

XP given if the hero participates in a match

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting

Prize

Prize Weapon Weight

1

Relative proportion of prizes that will be weapons. This includes all one handed, two handed, ranged and ammo.
Prize Armor Weight

1

Relative proportion of prizes that will be armor
Prize Mount Weight

0.2

Relative proportion of prizes that will be mounts

Prize Tier

Prize Tier1 Weight

0

Relative proportion of prizes that will be Tier 1
Prize Tier2 Weight

0

Relative proportion of prizes that will be Tier 2
Prize Tier3 Weight

0

Relative proportion of prizes that will be Tier 3
Prize Tier4 Weight

0

Relative proportion of prizes that will be Tier 4
Prize Tier5 Weight

1

Relative proportion of prizes that will be Tier 5
Prize Tier6 Weight

1

Relative proportion of prizes that will be Tier 6
Prize Custom Weight

1

Relative proportion of prizes that will be Custom (Tier 6 with modifiers as per the Custom Prize settings below)